British Wheeled Mediums: Master Speed, Power, and Precision!

Commanders!

Six brand-new British medium tanks that have traded their treads for wheels are making their Tech Tree debut in World of Tanks with Update 1.22 in early September!

The new branch begins at the bottom of the British Tech Tree. Between the IV Cruiser Mk. IV and the V Covenanter is the start of the new vehicle line, with the AEC Armoured Car starting at Tier V, and it extends to Tier X with the Concept No.5. It features the first non-Premium British wheeled vehicles in the game. Before we examine them in detail, let's examine their unique features.

 
 

British Wheeled Vehicles: Support Strength

Although these new vehicles have wheels, they are a different beast than the French wheeled lights. The Brits excel at supporting the team, using their formidable firepower to protect flanks and other vulnerable spots.

For reference, the Tech Trees of the Polish mediums ending with the CS-63 and the German mediums ending with the Leopard 1 are a close match for the new British wheeled medium tanks.

Firepower

Run by three-person crews, all British wheeled mediums pack an accurate single-shot cannon that delivers high damage and penetration with a quick aiming time. Calibers range from 40 to 105 mm, depending on the vehicle's tier. Their average DPM can distract foes at medium to long ranges, but full-time sniper tactics are occasionally thwarted by the vehicle's bulky shape.

Armor and Dynamics

With hull armor thickness in the double-digits, these vehicles are hardly first line. While the turret provides a bit more padding, avoid direct trades. But if you can't avoid them, then at least don't show your sides to avoid being penetrated by HE shells.

The top speed of all the medium tanks is well above average at 60–65 km/h, with a reverse speed of 30–32 km/h, depending on the specific vehicle. Vehicles retain excellent mobility in either direction. Aiding the vehicle's maneuverability is a wheeled suspension mechanic that allows it to turn in place, similar to their tracked counterparts. Where track damage is concerned, the wheeled Brits are not brought to a dead halt when a wheel is damaged—although their speed is reduced, and it's temporarily saddled with an eyesore of a wobbly tire.

For these vehicles, damage to one wheel reduces both top forward and reverse speeds by approximately 60% each. Damage to each subsequent wheel reduces the speed by approximately one-third of its current value. Even with all wheels damaged, the vehicle is still mobile—although barely—at around 4.5 km/h going forward and 2 km/h in reverse.

Summary

With the combination of potent firepower, high speed, and light armor, these medium wheeled vehicles are best suited to supporting frontline allies and watching the flank.

Let's check out the branch composition.

Tier V and VI: AEC Armoured Car and Staghound Mk. III

Starting the line at Tier V is the AEC Armoured Car. The AEC Armoured Car, built on the 4×4 AEC Matador chassis, exemplified the era's design spirit of simplicity, reliability, and versatility. It influenced the evolution of armored vehicles, leaving a lasting legacy in post-war designs. The vehicle first saw service in late 1942 in the North African campaign and was utilized until the end of World War II. The vehicle comes with a 40 mm cannon but can upgrade to a fast-firing 57 mm gun that can cause 1,928 DPM. Its 60 km/h top speed puts it far above average among mediums and lights. It works well as a reconnaissance scout—just be aware of its lightly armored hull and turret and rather large silhouette.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
AEC Armoured Car
V
Average Damage
90/90/125
 HP
Average Penetration
121/180/30
 mm
Hit Points
580
 HP
Top Speed / Reverse Speed
60/30
 km/h
Commander (Radio Operator, Loader)
Gunner (Loader)
Driver
Firepower
Average Damage
90/90/125
 HP
Ammunition
80
 shells
Average Penetration
121/180/30
 mm
Gun Reload Time
2.8
 s
Dispersion at 100 m
0.39
 m
Gun Depression / Elevation Angles
−10/20
 deg
Aiming Time
2
 s
Shell Types
Shell Velocity
AP
850
 m/s
APCR
1,115
 m/s
HE
800
 m/s
Survivability
Concealment of Moving Vehicle
9.8/2.94
%
Hit Points
580
 HP
Concealment of Stationary Vehicle
13.11/3.93
%
Hull Armor
18/16/16
 mm
Signal Range
450
 m
Turret Armor
18/16/16
 mm
View Range
350
 m
Turret Traverse Speed
46
 deg/s
Mobility
Engine Power
290
 h.p.
Specific Power
20.7
 h.p./t
Traverse Speed
30
 deg/s
Top Speed / Reverse Speed
60/30
 km/h
   

Following in the treads of its predecessor is the Staghound Mk. III. Produced by the U.S. under Lend-Lease and modified by the U.K., the vehicle also saw action in the World War II North African campaign and later served in the 1948 Arab-Israeli clash and Vietnam, among other conflicts. The Staghound keeps many of the AEC’s attributes, namely its top forward and reverse speeds, but it brings more firepower with a second 75 mm cannon, slightly thicker armor, and a 360 m view range. Does the turret look familiar? It’s the same one that sits atop the VI Crusader .

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
Staghound Mk. III
VI
Average Damage
125/125/175
 HP
Average Penetration
138/190/38
 mm
Hit Points
800
 HP
Top Speed / Reverse Speed
60/30
 km/h
Commander (Radio Operator, Loader)
Gunner (Loader)
Driver
Firepower
Average Damage
125/125/175
 HP
Ammunition
50
 shells
Average Penetration
138/190/38
 mm
Gun Reload Time
3.8
 s
Dispersion at 100 m
0.38
 m
Gun Depression / Elevation Angles
−7/20
 deg
Aiming Time
2.2
 s
Shell Types
Shell Velocity
AP
815
 m/s
APCR
977
 m/s
HE
780
 m/s
Survivability
Concealment of Moving Vehicle
10.83/2.88
%
Hit Points
800
 HP
Concealment of Stationary Vehicle
14.42/3.84
%
Hull Armor
22/13/10
 mm
Signal Range
550
 m
Turret Armor
51/24/16
 mm
View Range
360
 m
Turret Traverse Speed
48
 deg/s
Mobility
Engine Power
320
 h.p.
Specific Power
24.3
 h.p./t
Traverse Speed
30
 deg/s
Top Speed / Reverse Speed
60/30
 km/h
   

Tier VII–IX Vehicles: More Wheels and Bigger Guns

Starting at Tier VII, the line adds two wheels to each vehicle for a total of six. It also brings bigger guns and other improvements.

The FSV Scheme A is the first six-wheeler on the Tech Tree and the first machine that wasn't actually produced. Developed in the 1960s, the project considered various variants to the base model, but it was ultimately scrapped. In World of Tanks, the FSV Scheme A is the lightest of the half dozen at nine tons, and although it has less horsepower than its predecessors, it hits a 60 km/h top speed. Two guns are available: a 75 mm and a 76 mm.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
FSV Scheme A
VII
Average Damage
150/150/200
 HP
Average Penetration
185/220/38
 mm
Hit Points
1,000
 HP
Top Speed / Reverse Speed
60/30
 km/h
Commander (Radio Operator, Loader)
Gunner (Loader)
Driver
Firepower
Average Damage
150/150/200
 HP
Ammunition
50
 shells
Average Penetration
185/220/38
 mm
Gun Reload Time
4.7
 s
Dispersion at 100 m
0.33
 m
Gun Depression / Elevation Angles
−5/15
 deg
Aiming Time
1.8
 s
Shell Types
Shell Velocity
AP
930
 m/s
APCR
1,160
 m/s
HE
850
 m/s
Survivability
Concealment of Moving Vehicle
13.74/3.39
%
Hit Points
1,000
 HP
Concealment of Stationary Vehicle
18.3/4.52
%
Hull Armor
35/15/12
 mm
Signal Range
550
 m
Turret Armor
40/25/12
 mm
View Range
370
 m
Turret Traverse Speed
48
 deg/s
Mobility
Engine Power
220
 h.p.
Specific Power
24.4
 h.p./t
Traverse Speed
30
 deg/s
Top Speed / Reverse Speed
60/30
 km/h
   

The Saladin (FV601) is the last vehicle in the line with a real-life manufactured counterpart. Developed as a replacement for the AEC Armoured Car, the Saladin rolled off the assembly line in 1958. Variants of the vehicle saw action worldwide in the Middle East, Oceania, Africa, and other regions. The Saladin’s good mobility, coupled with a 380 m view range, let it take up key battlefield positions to support teammates, with any one of its three cannons—75 mm, 76 mm, and 90 mm—to keep enemies occupied.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
FV601 Saladin
VIII
Average Damage
250/250/330
 HP
Average Penetration
221/255/45
 mm
Hit Points
1,200
 HP
Top Speed / Reverse Speed
60/30
 km/h
Commander (Radio Operator, Loader)
Gunner (Loader)
Driver
Firepower
Average Damage
250/250/330
 HP
Ammunition
50
 shells
Average Penetration
221/255/45
 mm
Gun Reload Time
8
 s
Dispersion at 100 m
0.33
 m
Gun Depression / Elevation Angles
−8/20
 deg
Aiming Time
1.9
 s
Shell Types
Shell Velocity
AP
980
 m/s
APCR
1,330
 m/s
HE
980
 m/s
Survivability
Concealment of Moving Vehicle
12.08/3.14
%
Hit Points
1,200
 HP
Concealment of Stationary Vehicle
16.13/4.19
%
Hull Armor
14/14/8
 mm
Signal Range
550
 m
Turret Armor
25/16/16
 mm
View Range
380
 m
Turret Traverse Speed
50
 deg/s
Mobility
Engine Power
310
 h.p.
Specific Power
23.8
 h.p./t
Traverse Speed
30
 deg/s
Top Speed / Reverse Speed
60/30
 km/h
   

The GSOR 1006/7 is the penultimate wheeled vehicle in the line. In reality, the airborne vehicle never entered service, and one of its designs helped create Swingfire anti-tank guided missiles. In World of Tanks, its 535 hp engine can reach a 65 km/h top speed and is protected with 60 mm of frontal hull armor and 85 mm of frontal turret armor. The most noticeable improvement is the optional 105 mm cannon with 1,080/1,240/1,080 m/s velocity that causes 390/390/480 HP of damage with 248/315/53 mm of penetration—take an occasional break from support duty and play sniper!

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
GSOR 1006 Scheme 7
IX
Average Damage
390/390/480
 HP
Average Penetration
248/315/53
 mm
Hit Points
1,650
 HP
Top Speed / Reverse Speed
65/32
 km/h
Commander (Radio Operator, Loader)
Gunner (Loader)
Driver
Firepower
Average Damage
390/390/480
 HP
Ammunition
40
 shells
Average Penetration
248/315/53
 mm
Gun Reload Time
11.7
 s
Dispersion at 100 m
0.32
 m
Gun Depression / Elevation Angles
−8/16
 deg
Aiming Time
1.9
 s
Shell Types
Shell Velocity
AP
1,080
 m/s
APCR
1,240
 m/s
HE
1,080
 m/s
Survivability
Concealment of Moving Vehicle
9.06/2.04
%
Hit Points
1,650
 HP
Concealment of Stationary Vehicle
12.03/2.71
%
Hull Armor
60/35/20
 mm
Signal Range
750
 m
Turret Armor
85/30/20
 mm
View Range
390
 m
Turret Traverse Speed
50
 deg/s
Mobility
Engine Power
535
 h.p.
Specific Power
24.3
 h.p./t
Traverse Speed
35
 deg/s
Top Speed / Reverse Speed
65/32
 km/h
   

Crowned Cruiser: Concept No.5

Lighter than most medium tanks in the game, the 24-ton Concept No.5 sits at the top of this Tech Tree. It brings more of everything—1,800 HP, 70/40/35 mm of hull armor, powered by a 580 hp engine—but it only carries one gun: a 110 mm boomstick that penetrates 260/318/55 mm and causes 430/430/515 HP of damage. All in, it can deliver 2,205 DPM, which is enough to send some heavies back to the Garage. Use the 65 km/h top speed and 400 m view range to scout enemy positions. Take advantage of 8 degrees of gun depression to peek over uneven terrain to spot and take potshots at unsuspecting enemies, putting its 1,230/1,420/1,120 m/s velocity shells to good use.

The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander's bonus to major qualification level, crew perks, and special in-game items.
Main Characteristics
Firepower
Survivability
Mobility
Concept No.5
X
Average Damage
430/430/515
 HP
Average Penetration
260/318/55
 mm
Hit Points
1,800
 HP
Top Speed / Reverse Speed
65/32
 km/h
Commander (Radio Operator, Loader)
Gunner (Loader)
Driver
Firepower
Average Damage
430/430/515
 HP
Ammunition
40
 shells
Average Penetration
260/318/55
 mm
Gun Reload Time
11.7
 s
Dispersion at 100 m
0.31
 m
Gun Depression / Elevation Angles
−8/16
 deg
Aiming Time
1.8
 s
Shell Types
Shell Velocity
AP
1,230
 m/s
APCR
1,420
 m/s
HE
1,120
 m/s
Survivability
Concealment of Moving Vehicle
7.81/1.64
%
Hit Points
1,800
 HP
Concealment of Stationary Vehicle
10.43/2.18
%
Hull Armor
70/40/35
 mm
Signal Range
750
 m
Turret Armor
150/40/40
 mm
View Range
400
 m
Turret Traverse Speed
50
 deg/s
Mobility
Engine Power
580
 h.p.
Specific Power
25.2
 h.p./t
Traverse Speed
40
 deg/s
Top Speed / Reverse Speed
65/32
 km/h
   

Even with the increased armor, the Concept No.5 is still a thin-shinned vehicle. As always, avoid head-on combat and instead join up with other mediums in support and reconnaissance. You can see for yourself when Update 1.22 is released!

Enjoy these British mediums with wheels, Commanders!

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