Introduced a new server model for vehicle movement and vehicle collisions with various surfaces, objects, and other vehicles
Added new maneuvers and modifications to vehicle control and behavior
Added new visual effects for vehicle movement and traverse (skidding, sliding)
Reworked the behavior of vehicles when ramming or colliding with other vehicles
Implemented the mechanics for flipping vehicles over
Improved Sound
Replaced the current FMOD sound engine with Audiokinetic Wwise, allowing sounds to process on a separate core, which improves the performance of multi-core hardware systems on practically all configurations
Reworked sounds in the basic subsystems:
Sounds of gun shots both inside and outside of vehicle turrets but the current system of calibers has remained the same
Sounds of loading guns. The sound corresponds to the caliber and depends on the type of magazine loading system: manual or automatic
Sound of shell penetration. It's now possible to identify the caliber of the penetrating shell (or penetration type) and how much damage was caused to the vehicles
Reworked the sounds of tracers and vehicle destruction
Fully reworked the sound of vehicle engines, tracks, transmissions and interaction with various types of surfaces
Reworked/re-implemented SFX when causing a critical hit. It presents a sound notification about causing the critical damage to enemy vehicles
Implemented the sound for the Sixth Sense "bulb", notifications about damaged modules (turret, fuel tanks, radio, ammo rack), and basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher)
Implemented sound presets for playing with different sound systems and at different times of day
General Features
Added the list of goal-setting missions (Combat Maneuvers) to the Recruit Training tab (for players in tier IV-V vehicles)
Reduced the number of modules for low-tier vehicles to facilitate the research process
Improved filters and tooltips for storing and activating Personal Reserves
Clan profile: Added Clan search to the Stronghold tab and improved visual component
New, optional display settings for loading screens:
Old loading screen (Teams displayed in one table)
Loading screen with minimap
Loading screen with game tips
New localizations in Belarusian, Ukrainian, and Kazakh
Rampage mode: Added a short name of a player's vehicle with the vehicle type icon to the list of teams on the Tab key screen. Details on the player's currently selected vehicle is displayed in the list of teams until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed
Added the display of the following characteristics on the minimap:
Current view range of a vehicle
Maximum spotting range
Vehicle draw range
Vehicles
Added the following vehicles for testing by Supertest players:
Kirovets-1 - tier VIII Soviet heavy tank
T25 Pilot Number 1 - tier VIII American medium tank
Bat.-Châtillon 25 t AP - tier IX French medium tank
leKpz M 41 90mm - tier VIII German light tank
AC 4 Experimental - tier VI British medium tank
Grille 15 - tier X German tank destroyer
Reworked 24 vehicles in HD quality:
USA: M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
Japan: Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni
Improved the visual and collision models of SU-100, IS, M4 Sherman, Centurion Mk. 7/1
Improved the collision models of T29, T30, T34
Added Improved Ventilation equipment for the T28 Prototype. The vehicle's turret now has a roof
Changed the Crew configuration of the T95E2 to make it compliant with the M48A1 Patton's Crew config
Added previously missing tooltip for Czechoslovakia in the Tech Tree screen
Maps
Added "Ravaged Capital" to Rampage mode
Reworked Sacred Valley
Improved the following maps in accordance with the new physics: Mountain Pass, Abbey, Swamp, Redshire, Airfield, Mines, Arctic Region, Serene Coast, Lakeville, Steppes
Technical Improvements
Fixed some issues with customization
Improved interface and added conditions for customization when completing Personal Missions
Ability to disable voice chat by pressing Alt+Q. Added the ability to change the key combinations in the settings
Improved the interface of the cart when purchasing customization elements
Ability to view customization elements by type (camouflage, emblems, inscriptions) in the Confirm Purchase window
Ability to exchange currency (Gold/Credits) in the "Confirm Purchase" window
Fixed bad links for Asia/KR localizations in the miniclient
Improved camera performance when zooming into objects
Missions in the "Combat Maneuvers" section will be available for players who registered after the release of Update 9.10 and completed the "Further Research" mission in Recruit Training. Previously, these missions were available players who fought fewer than 50 battles before Update 9.10
Fixed battle results missing in the Notification Center
Fixed issue where a declined invitation to a Dynamic Platoon continued appearing in the Garage